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Text File  |  1995-01-08  |  7KB  |  109 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. SERGEANT                     13.97         DEAF/AMBUSH                   4 
  8. SERGEANT                     24.45         DEAF/AMBUSHMEDIUM_AND_HARD    7 
  9. SERGEANT                     83.83         DEAF/AMBUSHHARD_ONLY          24 
  10. MEDIKIT                       3.72                                       5 
  11. SHELLBOX                      1.12                                       3 
  12. BULLETS                       3.72                                       5 
  13. CHAINGUN                      1.12                                       1 
  14. MAP                           1.12                                       1L 
  15. BLUEBALL                      0.74                                       1 
  16. RADSUIT                       1.68                                       1 
  17. SERGEANT                     17.47         MEDIUM_AND_HARD               5 
  18. SERGEANT                     10.48                                       3 
  19. IMP                          17.47         HARD_ONLY                     5 
  20. IMP                          48.90         MEDIUM_AND_HARD               14 
  21. IMP                          13.97                                       4 
  22. SERGEANT                     45.41         HARD_ONLY                     13 
  23. CLIP                          0.93                                       5 
  24. SHELLS                        4.47                                       12 
  25. DEMON                         8.03         MEDIUM_AND_HARD               1 
  26. DEMON                        16.06         HARD_ONLY                     2 
  27. TROOPER                      34.58                                      ;11 ;This item is inocuous 
  28. CHAINSAW                      0.74                                       1L 
  29. STIMPAK                       3.72                                       10 
  30. IMP                          24.45         DEAF/AMBUSHMEDIUM_AND_HARD    7 
  31. TROOPER                      28.29         MEDIUM_AND_HARD              ;9 ;This item is inocuous
  32. TROOPER                      18.86         HARD_ONLY                    ;6 ;This item is inocuous
  33. SHOTGUN                       0.74                                       1 
  34. IMP                          13.97         DEAF/AMBUSHHARD_ONLY          4 
  35. TROOPER                      25.15         DEAF/AMBUSHMEDIUM_AND_HARD   ;8 ;This item is inocuous
  36. TROOPER                      31.44         DEAF/AMBUSHHARD_ONLY         ;10 ;This item is inocuous
  37. TROOPER                       9.43         DEAF/AMBUSH                  ;3 ;This item is inocuous 
  38. ROCKETS                       2.23                                       2 
  39. BARREL                        8.39                                       4 
  40. BARREL                       33.54                                       16 
  41. SHOTGUN                       0.74         EASY_AND_MEDIUM               1 
  42. IMP                          17.47         DEAF/AMBUSH                   5 
  43. ROCKET                        0.37                                       2 
  44. MEDIKIT                       2.23         MEDIUM_AND_HARD               3 
  45. MEDIKIT                       1.49         EASY_AND_MEDIUM               2 
  46. DEMON                         8.03                                       1 
  47. DEMON                        16.06         DEAF/AMBUSHHARD_ONLY          2 
  48. DEMON                         8.03         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  49. POTION                       12.29                                      ;33 ;This item is inocuous 
  50. HELMET                       17.88                                      ;48 ;This item is inocuous 
  51. LAUNCHER                      0.74                                       1 
  52. GARMOR                        2.23                                       2 
  53. BARMOR                        1.12                                       1 
  54. BACKPACK                      0.74                                       1 
  55. SPECTRE                       8.03                                       1 
  56. INVISO                        0.74         DEAF/AMBUSH                   1 
  57. MEDIKIT                       5.21         MULTIPLAYER                   7 
  58. BARMOR                        1.12         MULTIPLAYER                   1 
  59. ;                                            
  60. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  61. ;                                            
  62. ; At run-time this value is used to adjust the
  63. ; Max#of variable based on the population of
  64. ; the level being modified.  Using the strict 
  65. ; standard requires that one or more of the   
  66. ; items in the list above not have a specified
  67. ; maximum number of objects.                  
  68. ;                                              
  69. PER    321   ;Strict standard for exact placement 
  70. ;PER    272   ;Lowered Standard for easy placement
  71. ;                                            
  72. ; Deleting any of the PRESERVE lines will mean that
  73. ; the objects will not be taken from the original  
  74. ; level.  You will have to supply your own above. 
  75. ;                                            
  76. PRESERVE    PILLARS                          
  77. PRESERVE    LAMPS                            
  78. ;                                            
  79. ; THRESHOLD determines what a MEGA-GOODIE is.  
  80. ; MEGA-GOODIES are used to make the level fair 
  81. ; if the generator places a lot of enemies in  
  82. ; the level.                                   
  83. ;                                              
  84. THRESHOLD    75                                  
  85. ;                                              
  86. ; I.Q. Determines how intelligently the program  
  87. ; places objects in the effort to defeat you.   
  88. ; 250 is the default if it is not specified here. 
  89. ;                                              
  90. I.Q.    250                                 
  91. ;                                              
  92. ; EVEN sets the point at which the program must begin 
  93. ; placing MEGA-GOODIES into the level, on the   
  94. ; basis of the hardest difficulty rating.          
  95. ; The MEGA-GOODIES give you a fighting chance,  
  96. ; setting the value lower or <500 will increase the number
  97. ; of MEGA-GOODIES available to you in a the level. 
  98. EVEN    500                                 
  99. ;                                              
  100. ; If SPREAD is not set to a low value then
  101. ; a given sector may accumulate too many objects 
  102. ; this often makes the level impossible to finish
  103. ; or just ugly-looking.  Setting the value too low
  104. ; could make it difficult to place objects within
  105. ; a given wad file.
  106. ;                  
  107. SPREAD    15                                  
  108. ;                                              
  109.